I'm a Lead Game Designer (and army reservist) with over a decade of experience crafting systems-driven multiplayer games that emphasize teamwork, communication, and player agency. I specialize in tactical shooters and military simulations, with a deep passion for military history—particularly Canadian military history—which heavily influences my design sensibilities. I've led the design on titles like Squad, Beyond the Wire, and Project Winter, shaping everything from high-level creative direction to hands-on systems design and balance. Whether refining live service gameplay or developing new features from the ground up, I’m focused on delivering immersive, authentic experiences that resonate with players and reflect the complexities of real-world conflict.

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